#pragma once
#include "Gwen/Skin.h"
#include "Gwen/Gwen.h"
#include "Gwen/Controls/Base.h"
#include "Gwen/Texture.h"
#include "Gwen/Skins/Texturing.h"

namespace Gwen 
{
	namespace Skin
	{
		class TexturedBase : public Gwen::Skin::Base
		{
			public:

				Gwen::Color m_colBorderColor;
				Gwen::Color m_colControlOutlineLight;
				Gwen::Color m_colControlOutlineLighter;
				Gwen::Color m_colBG; 
				Gwen::Color m_colBGDark;
				Gwen::Color m_colControl;
				Gwen::Color m_colControlBorderHighlight;
				Gwen::Color m_colControlDarker;
				Gwen::Color m_colControlOutlineNormal;
				Gwen::Color m_colControlBright;
				Gwen::Color m_colControlDark;
				Gwen::Color m_colHighlightBG;
				Gwen::Color m_colHighlightBorder;
				Gwen::Color m_colToolTipBackground;
				Gwen::Color m_colToolTipBorder;
				Gwen::Color m_colModal;

				Texture m_Texture;

				Texturing::Bordered	m_texButton;
				Texturing::Bordered	m_texButton_Hovered;
				Texturing::Bordered	m_texButton_Pressed;

				Texturing::Bordered	m_texMenu_Strip, m_texMenu_Panel, m_texMenu_Panel_Border;
				Texturing::Bordered	m_texMenu_Hover;
				Texturing::Bordered	m_texShadow;

				Texturing::Bordered	m_texTextBox, m_texTextBox_Focus;

				Texturing::Bordered	m_texTab_Control, m_texTab, m_texTab_Inactive, m_texTab_Gap, m_texTabBar;

				Texturing::Bordered	m_texWindow, m_texWindow_Inactive;
				Texturing::Bordered	m_texTreeBG;

				Texturing::Single	m_Checkbox, m_Checkbox_Checked;
				Texturing::Single	m_RadioButton, m_RadioButton_Checked;

				Texturing::Single m_CheckMark;

			
				Texturing::Single m_TreeMinus, m_TreePlus;
				
				virtual void Init( const TextObject& TextureName )
				{
					m_colBorderColor			= Gwen::Color( 80, 80, 80, 255 );
					m_colBG						= Gwen::Color( 248, 248, 248, 255 );
					m_colBGDark					= Gwen::Color( 235, 235, 235, 255 );

					m_colControl				= Gwen::Color( 240, 240, 240, 255 );
					m_colControlBright			= Gwen::Color( 255, 255, 255, 255 );
					m_colControlDark			= Gwen::Color( 214, 214, 214, 255 );
					m_colControlDarker			= Gwen::Color( 180, 180, 180, 255 );

					m_colControlOutlineNormal	= Gwen::Color( 112, 112, 112, 255 );
					m_colControlOutlineLight	= Gwen::Color( 144, 144, 144, 255 );
					m_colControlOutlineLighter	= Gwen::Color( 210, 210, 210, 255 );

					m_colHighlightBG			= Gwen::Color( 192, 221, 252, 255 );
					m_colHighlightBorder		= Gwen::Color(  51, 153, 255, 255 );

					m_colToolTipBackground		= Gwen::Color( 255, 255, 225, 255 );
					m_colToolTipBorder			= Gwen::Color( 0, 0, 0, 255 );

					m_colModal = Gwen::Color( 25, 25, 25, 150 );

					m_DefaultFont.facename	= L"Microsoft Sans Serif";
					m_DefaultFont.size		= 11;

					m_Texture.Load( TextureName, GetRender() );

					m_texButton.Init( &m_Texture, 194, 0, 24, 24, Margin( 8, 8, 8, 8 ) );
					m_texButton_Hovered.Init( &m_Texture, 194, 25, 24, 24, Margin( 8, 8, 8, 8 ) );
					m_texButton_Pressed.Init( &m_Texture, 194, 50, 24, 24, Margin( 8, 8, 8, 8 ) );

					m_texMenu_Strip.Init( &m_Texture, 194, 75, 62, 21, Margin( 8, 8, 8, 8 ) );
					m_texMenu_Panel.Init( &m_Texture, 194, 130, 62, 32, Margin( 8, 8, 8, 8 ) );
					m_texMenu_Panel_Border.Init( &m_Texture, 194, 97, 62, 32, Margin( 24, 8, 8, 8 ) );
					m_texMenu_Hover.Init( &m_Texture, 219, 50, 24, 24, Margin( 8, 8, 8, 8 ) );

					m_texShadow.Init( &m_Texture, 223, 0, 32, 32, Margin( 8, 8, 8, 8 ) );

					m_texTextBox.Init( &m_Texture, 0, 122, 24, 24, Margin( 8, 8, 8, 8 ) );
					m_texTextBox_Focus.Init( &m_Texture, 25, 122, 24, 24, Margin( 8, 8, 8, 8 ) );

					m_texTab.Init( &m_Texture, 0, 97, 24, 24, Margin( 8, 8, 8, 8 ) );
					m_texTab_Inactive.Init( &m_Texture, 25, 97, 24, 24, Margin( 8, 8, 8, 8 ) );
					m_texTab_Control.Init( &m_Texture, 50, 97, 24, 24, Margin( 8, 8, 8, 8 ) );
					m_texTab_Gap.Init( &m_Texture, 50+8, 97+8, 8, 8, Margin( 8, 8, 8, 8 ) );
					m_texTabBar.Init( &m_Texture, 0, 147, 74, 16, Margin( 4, 4, 4, 4 ) );


					m_texWindow.Init( &m_Texture, 0, 0, 96, 96, Margin( 16, 32, 16, 16 ) );
					m_texWindow_Inactive.Init( &m_Texture, 97, 0, 96, 96, Margin( 16, 32, 16, 16 ) );

					m_Checkbox.Init( &m_Texture, 75, 97, 16, 16 );
					m_Checkbox_Checked.Init( &m_Texture, 93, 97, 16, 16 );

					m_RadioButton.Init( &m_Texture, 110, 97, 16, 16 );
					m_RadioButton_Checked.Init( &m_Texture, 127, 97, 16, 16 );


					m_CheckMark.Init( &m_Texture, 145, 97, 16, 16 );
					m_TreeMinus.Init( &m_Texture, 75, 115, 11, 11 );
					m_TreePlus.Init( &m_Texture, 93, 115, 11, 11 );

					m_texTreeBG.Init( &m_Texture, 0, 164, 49, 49, Margin( 16, 16, 16, 16 ) );
				}


				virtual void DrawButton( Gwen::Controls::Base* control, bool bDepressed, bool bHovered )
				{
					if ( bDepressed )
						m_texButton_Pressed.Draw( GetRender(), control->GetRenderBounds() );
					else
						m_texButton.Draw( GetRender(), control->GetRenderBounds() );

					if ( bHovered )
						m_texButton_Hovered.Draw( GetRender(), control->GetRenderBounds() );
				}

				virtual void DrawMenuItem( Gwen::Controls::Base* control, bool bSubmenuOpen, bool bChecked  )
				{
					if ( bSubmenuOpen || control->IsHovered() )
						m_texMenu_Hover.Draw( GetRender(), control->GetRenderBounds() );

					if ( bChecked )
						m_CheckMark.Draw( GetRender(), Gwen::Rect( control->GetRenderBounds().x+2, control->GetRenderBounds().y+2, 16, 16 ));
				}

				virtual void DrawMenuStrip( Gwen::Controls::Base* control )
				{
					m_texMenu_Strip.Draw( GetRender(), control->GetRenderBounds() );
				}

				virtual void DrawMenu( Gwen::Controls::Base* control, bool bPaddingDisabled )
				{
					if ( !bPaddingDisabled )
					{
						return m_texMenu_Panel_Border.Draw( GetRender(), control->GetRenderBounds() );
					}

					m_texMenu_Panel.Draw( GetRender(), control->GetRenderBounds() );
				}

				virtual void DrawShadow( Gwen::Controls::Base* control )
				{
					Rect r = control->GetRenderBounds();
					r.x -= 8;
					r.y -= 8;
					r.w += 16;
					r.h += 16;
				//	m_texShadow.Draw( r );
				}

				virtual void DrawRadioButton( Gwen::Controls::Base* control, bool bSelected, bool bDepressed)
				{
					if ( bSelected )
						m_RadioButton_Checked.Draw( GetRender(), control->GetRenderBounds() );
					else
						m_RadioButton.Draw( GetRender(), control->GetRenderBounds() );
				}	

		 
				virtual void DrawCheckBox( Gwen::Controls::Base* control, bool bSelected, bool bDepressed)
				{
					if ( bSelected )
						m_Checkbox_Checked.Draw( GetRender(), control->GetRenderBounds() );
					else
						m_Checkbox.Draw( GetRender(), control->GetRenderBounds() );
				}

				virtual void DrawGroupBox( Gwen::Controls::Base* control, int textStart, int textHeight, int textWidth )
				{
					Gwen::Rect rect = control->GetRenderBounds();

					rect.y += textHeight * 0.5f;
					rect.h -= textHeight * 0.5f;

					Gwen::Color m_colDarker			= Gwen::Color(   0,  50,  60, 50 );
					Gwen::Color m_colLighter		= Gwen::Color( 255, 255, 255, 150 );

					GetRender()->SetDrawColor( m_colLighter );

						GetRender()->DrawFilledRect( Gwen::Rect( rect.x+1, rect.y+1, textStart-3, 1 ) );
						GetRender()->DrawFilledRect( Gwen::Rect( rect.x+1+textStart+textWidth, rect.y+1, rect.w-textStart+textWidth-2, 1 ) );
						GetRender()->DrawFilledRect( Gwen::Rect( rect.x+1, (rect.y + rect.h)-1, rect.x+rect.w-2, 1 ) );

						GetRender()->DrawFilledRect( Gwen::Rect( rect.x+1, rect.y+1, 1, rect.h ) );
						GetRender()->DrawFilledRect( Gwen::Rect( (rect.x + rect.w)-2, rect.y+1, 1, rect.h-1 ) );

					GetRender()->SetDrawColor( m_colDarker );

						GetRender()->DrawFilledRect( Gwen::Rect( rect.x+1, rect.y, textStart-3, 1 ) );
						GetRender()->DrawFilledRect( Gwen::Rect( rect.x+1+textStart+textWidth, rect.y, rect.w-textStart-textWidth-2, 1 ) );
						GetRender()->DrawFilledRect( Gwen::Rect( rect.x+1, (rect.y + rect.h)-1, rect.x+rect.w-2, 1 ) );
						
						GetRender()->DrawFilledRect( Gwen::Rect( rect.x, rect.y+1, 1, rect.h-1 ) );
						GetRender()->DrawFilledRect( Gwen::Rect( (rect.x + rect.w)-1, rect.y+1, 1, rect.h-1 ) );			
				}

				virtual void DrawTextBox( Gwen::Controls::Base* control )
				{
					Gwen::Rect rect = control->GetRenderBounds();
					bool bHasFocus = control->HasFocus();

					if ( bHasFocus )
						m_texTextBox_Focus.Draw( GetRender(), control->GetRenderBounds() );
					else
						m_texTextBox.Draw( GetRender(), control->GetRenderBounds() );

					
					//I dunno what this is for yet
					/*
					if ( CursorRect.w == 1 )
					{
						if ( bHasFocus )
						{
							GetRender()->SetDrawColor( Gwen::Color( 0, 0, 0, 200 ) );
							GetRender()->DrawFilledRect( CursorRect );	
						}
					}
					else
					{
						if ( bHasFocus )
						{
							GetRender()->SetDrawColor( Gwen::Color( 50, 150, 255, 250 ) );
							GetRender()->DrawFilledRect( CursorRect );	
						}
					}
					*/
				}

				virtual void DrawTabButton( Gwen::Controls::Base* control, bool bActive )
				{
					if ( bActive )
						m_texTab.Draw( GetRender(), control->GetRenderBounds() );
					else
						m_texTab_Inactive.Draw( GetRender(), control->GetRenderBounds() );
				}

				virtual void DrawTabControl( Gwen::Controls::Base* control, Gwen::Rect CurrentButtonRect )
				{
					m_texTab_Control.Draw( GetRender(), control->GetRenderBounds() );

					if ( CurrentButtonRect.w > 0 && CurrentButtonRect.h > 0 )
						m_texTab_Gap.Draw( GetRender(), CurrentButtonRect );
				}

				virtual void DrawTabTitleBar( Gwen::Controls::Base* control )
				{
					m_texTabBar.Draw( GetRender(), control->GetRenderBounds() );
				}

				virtual void DrawWindow( Gwen::Controls::Base* control, int topHeight, bool inFocus )
				{
					Gwen::Rect rect = control->GetRenderBounds();

					if ( inFocus ) m_texWindow.Draw( GetRender(), control->GetRenderBounds() );
					else m_texWindow_Inactive.Draw( GetRender(), control->GetRenderBounds() );	
				}

				virtual void DrawHighlight( Gwen::Controls::Base* control )
				{
					Gwen::Rect rect = control->GetRenderBounds();
					GetRender()->SetDrawColor( Gwen::Color( 255, 100, 255, 255 ) );
					GetRender()->DrawFilledRect( rect );
				}

				virtual void DrawScrollBar( Gwen::Controls::Base* control, bool isHorizontal, bool bDepressed )
				{
					Gwen::Rect rect = control->GetRenderBounds();
					if (bDepressed)
						GetRender()->SetDrawColor( m_colControlDarker );
					else
						GetRender()->SetDrawColor( m_colControlBright );
					GetRender()->DrawFilledRect( rect );
				}

				virtual void DrawScrollBarBar( Controls::Base* control, bool bDepressed, bool isHovered, bool isHorizontal  )
				{
					//TODO: something specialized
					DrawButton( control, bDepressed, isHovered );
				}



				virtual void DrawProgressBar( Gwen::Controls::Base* control, bool isHorizontal, float progress)
				{
					Gwen::Rect rect = control->GetRenderBounds();
					Gwen::Color FillColour( 0, 211, 40, 255 );

					if ( isHorizontal )
					{
						//Background
						GetRender()->SetDrawColor( m_colControlDark );
						GetRender()->DrawFilledRect( Gwen::Rect( 1, 1, rect.w-2, rect.h-2 ) );
				
						//Right half
						GetRender()->SetDrawColor( FillColour );
						GetRender()->DrawFilledRect( Gwen::Rect( 1, 1, rect.w*progress-2, rect.h-2 ) );

						GetRender()->SetDrawColor( Gwen::Color( 255, 255, 255, 150 ) );
						GetRender()->DrawFilledRect( Gwen::Rect( 1, 1, rect.w-2, rect.h*0.45f ) );
					}
					else
					{
						//Background 
						GetRender()->SetDrawColor( m_colControlDark );
						GetRender()->DrawFilledRect( Gwen::Rect( 1, 1, rect.w-2, rect.h-2 ) );

						//Top half
						GetRender()->SetDrawColor( FillColour );
						GetRender()->DrawFilledRect( Gwen::Rect( 1, 1 + (rect.h * (1 - progress)), rect.w-2, rect.h * progress - 2 ) );

						GetRender()->SetDrawColor( Gwen::Color( 255, 255, 255, 150 ) );
						GetRender()->DrawFilledRect( Gwen::Rect( 1, 1, rect.w*0.45f, rect.h-2 ) );
					}

					GetRender()->SetDrawColor( Gwen::Color( 255, 255, 255, 150 ) );
					GetRender()->DrawShavedCornerRect( Gwen::Rect( 1, 1, rect.w-2, rect.h-2 ) );

					GetRender()->SetDrawColor( Gwen::Color( 255, 255, 255, 70 ) );
					GetRender()->DrawShavedCornerRect( Gwen::Rect( 2, 2, rect.w-4, rect.h-4 ) );

					GetRender()->SetDrawColor( m_colBorderColor );
					GetRender()->DrawShavedCornerRect( rect );	
				}
		 
				virtual void DrawListBox( Gwen::Controls::Base* control )
				{
					Gwen::Rect rect = control->GetRenderBounds();

					GetRender()->SetDrawColor( m_colControlBright );
					GetRender()->DrawFilledRect( rect );

					GetRender()->SetDrawColor( m_colBorderColor );
					GetRender()->DrawLinedRect( rect );
				}

				virtual void DrawListBoxLine( Gwen::Controls::Base* control, bool bSelected )
				{
					Gwen::Rect rect = control->GetRenderBounds();

					if ( bSelected )
					{
						GetRender()->SetDrawColor( m_colHighlightBorder );
						GetRender()->DrawFilledRect( rect );
					}
					else if ( control->IsHovered() )
					{
						GetRender()->SetDrawColor( m_colHighlightBG );
						GetRender()->DrawFilledRect( rect );
					}
				}
				
				
				virtual void DrawSlider( Gwen::Controls::Base* control, bool bIsHorizontal, int numNotches, int barSize)
				{
					Gwen::Rect rect = control->GetRenderBounds();
					Gwen::Rect notchRect = rect;

					if ( bIsHorizontal )
					{
						rect.y += rect.h * 0.4;
						rect.h -= rect.h * 0.8;
					}
					else
					{
						rect.x += rect.w * 0.4;
						rect.w -= rect.w * 0.8;
					}

					GetRender()->SetDrawColor( m_colBGDark );
					GetRender()->DrawFilledRect( rect );

					GetRender()->SetDrawColor( m_colControlDarker );	
					GetRender()->DrawLinedRect( rect );
				}

				virtual void DrawComboBox( Gwen::Controls::Base* control )
				{
					DrawTextBox( control );
				}

				virtual void DrawKeyboardHighlight( Gwen::Controls::Base* control, const Rect& r, int iOffset )
				{
						Gwen::Rect rect = r;
		  
						rect.x += iOffset;
						rect.y += iOffset;
						rect.w -= iOffset*2;
						rect.h -= iOffset*2;
						
						//draw the top and bottom
						bool skip = true;
						for(int i=0; i< rect.w*0.5; i++)
						{
							m_Render->SetDrawColor( Gwen::Color( 0, 0, 0, 255 ) );
							if (!skip)
							{
								GetRender()->DrawPixel(rect.x + (i*2), rect.y);
								GetRender()->DrawPixel(rect.x + (i*2), rect.y+rect.h-1);
							}
							else
								skip = !skip;
						}
						skip = false;
						for(int i=0; i< rect.h*0.5; i++)
						{
							GetRender()->SetDrawColor( Gwen::Color( 0, 0, 0, 255 ) );
							if (!skip)
							{
								GetRender()->DrawPixel(rect.x , rect.y +i*2);
								GetRender()->DrawPixel(rect.x +rect.w-1, rect.y +i*2 );
							}
							else
								skip = !skip;
						}
				}	

				virtual void DrawToolTip( Gwen::Controls::Base* control )
				{
					Rect rct = control->GetRenderBounds();
						rct.x -= 3;
						rct.y -= 3;
						rct.w += 6;
						rct.h += 6;

						GetRender()->SetDrawColor( m_colToolTipBackground );
						GetRender()->DrawFilledRect( rct );

						GetRender()->SetDrawColor( m_colToolTipBorder );
						GetRender()->DrawLinedRect( rct );
				}

				virtual void DrawScrollButton( Gwen::Controls::Base* control, int iDirection, bool bDepressed )
				{
					DrawButton( control, bDepressed, false );

					m_Render->SetDrawColor( Gwen::Color( 0, 0, 0, 240 ) );

					Rect r( control->Width() / 2 - 2, control->Height() / 2 - 2, 5, 5 );

					if ( iDirection == Gwen::Pos::Top ) DrawArrowUp( r );
					else if ( iDirection == Gwen::Pos::Bottom ) DrawArrowDown( r );
					else if ( iDirection == Gwen::Pos::Left ) DrawArrowLeft( r );
					else DrawArrowRight( r );
				}

				virtual void DrawComboBoxButton( Gwen::Controls::Base* control, bool bDepressed )
				{	
					m_Render->SetDrawColor( Gwen::Color( 0, 0, 0, 240 ) );

					Rect r( control->Width() / 2 - 2, control->Height() / 2 - 2, 5, 5 );
					DrawArrowDown( r );
				}

				virtual void DrawNumericUpDownButton( Gwen::Controls::Base* control, bool bDepressed, bool bUp )
				{
				//	DrawButton( control->Width(), control->Height(), bDepressed, false, true );

					m_Render->SetDrawColor( Gwen::Color( 0, 0, 0, 240 ) );

					Rect r( control->Width() / 2 - 2, control->Height() / 2 - 2, 5, 5 );

					if ( bUp ) DrawArrowUp( r );
					else DrawArrowDown( r );
				}

				virtual void DrawStatusBar( Controls::Base* control )
				{
					DrawBackground( control );
				}


				virtual void DrawBackground( Gwen::Controls::Base* control )
				{
					Gwen::Rect rect = control->GetRenderBounds();
					m_Render->SetDrawColor( m_colBGDark );
					m_Render->DrawFilledRect( rect );
					m_Render->SetDrawColor( m_colControlDarker);
					m_Render->DrawLinedRect( rect );
				}

				virtual void DrawTreeButton( Controls::Base* control, bool bOpen )
				{
					Gwen::Rect rect = control->GetRenderBounds();

					rect.x += 2;
					rect.y += 2;
					rect.w -= 2;
					rect.h -= 2;
					if ( bOpen )
					{
						m_TreeMinus.Draw( GetRender(), rect );
					}
					else
						m_TreePlus.Draw( GetRender(), rect );
				}

				virtual void DrawTreeControl( Controls::Base* control )
				{
					m_texTreeBG.Draw( GetRender(), control->GetRenderBounds() );
				}



				virtual void DrawPropertyRow( Controls::Base* control, int iWidth, bool bBeingEdited )
				{
					
					Gwen::Rect rect = control->GetRenderBounds();


					if ( bBeingEdited )
					{
						GetRender()->SetDrawColor( m_colHighlightBG );
						GetRender()->DrawFilledRect( Rect( 0, rect.y, iWidth, rect.h ) );
					}

					GetRender()->SetDrawColor( m_colControlOutlineLighter );

					GetRender()->DrawFilledRect( Rect( iWidth, rect.y, 1, rect.h ) );

					rect.y += rect.h-1;
					rect.h = 1;


					GetRender()->DrawFilledRect( rect );
					
				}

				virtual void DrawPropertyTreeNode( Controls::Base* control, int BorderLeft, int BorderTop )
				{
					
					Gwen::Rect rect = control->GetRenderBounds();

					GetRender()->SetDrawColor( m_colControlOutlineLighter );

					GetRender()->DrawFilledRect( Rect( rect.x, rect.y, BorderLeft, rect.h ) );
					GetRender()->DrawFilledRect( Rect( rect.x + BorderLeft, rect.y, rect.w - BorderLeft, BorderTop ) );
					
				}

				void DrawTreeNode( Controls::Base* ctrl, bool bOpen, bool bSelected, int iLabelHeight, int iLabelWidth, int iHalfWay, int iLastBranch, bool bIsRoot )
				{
					if ( bSelected )
					{
						GetRender()->SetDrawColor( Color( 0, 150, 255, 100 ) );
						GetRender()->DrawFilledRect( Rect( 17, 0, iLabelWidth + 2, iLabelHeight-1 ) );
						GetRender()->SetDrawColor( Color( 0, 150, 255, 200 ) );
						GetRender()->DrawLinedRect( Rect( 17, 0, iLabelWidth + 2, iLabelHeight-1 ) );
					}

					GetRender()->SetDrawColor( Color( 0, 0, 0, 50 ) );

					if ( !bIsRoot )
						GetRender()->DrawFilledRect( Rect( 9, iHalfWay, 16-9, 1 ) );

					if ( !bOpen ) return;

					GetRender()->DrawFilledRect( Rect( 14 + 8, iLabelHeight, 1, iLastBranch + iHalfWay - iLabelHeight ) );
				}

				void DrawColorDisplay( Controls::Base* control, Gwen::Color color )
				{
					Gwen::Rect rect = control->GetRenderBounds();

					if ( color.a != 255)
					{
						GetRender()->SetDrawColor( Gwen::Color( 255, 255, 255, 255 ) );
						GetRender()->DrawFilledRect( rect );

						GetRender()->SetDrawColor( Gwen::Color( 128, 128, 128, 128 ) );

						GetRender()->DrawFilledRect( Rect( 0, 0, rect.w * 0.5, rect.h * 0.5) );
						GetRender()->DrawFilledRect( Rect( rect.w * 0.5, rect.h * 0.5, rect.w * 0.5,rect.h * 0.5) );
					}

					GetRender()->SetDrawColor( color );
					GetRender()->DrawFilledRect( rect );

					GetRender()->SetDrawColor( Gwen::Color( 0, 0, 0, 255 ) );
					GetRender()->DrawLinedRect( rect );
				}

				virtual void DrawModalControl( Controls::Base* control )
				{
					if ( control->ShouldDrawBackground() )
					{
						Gwen::Rect rect = control->GetRenderBounds();
						GetRender()->SetDrawColor( m_colModal );
						GetRender()->DrawFilledRect( rect );
					}
				}

				virtual void DrawMenuDivider( Controls::Base* control )
				{
					Gwen::Rect rect = control->GetRenderBounds();
					GetRender()->SetDrawColor( m_colBGDark );
					GetRender()->DrawFilledRect( rect );
					GetRender()->SetDrawColor( m_colControlDarker);
					GetRender()->DrawLinedRect( rect );
				}
		}; 
	}
}